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Tessarium – a pixel art tile editor for pixel art worlds
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Devlog
Tessarium 1.7
August 18, 2026
by
Joel J Games
2
#devblog, #updates
A couple fun additional features in Mirror Draw and a configurable Skew Tool for a faux isometric 3D effect, as well as quality of life additions such as ‘Layer via Copy / Cut’ I missed from PS an...
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Tessarium v1.6
August 16, 2026
by
Joel J Games
1
#changelog, #new version, #new features
Tessarium v1.6.0 What's new? Split view View ▸ Split View (CMD/CTRL + \) shows a second open project beside the one you're editing, ideal for referencing another scene. The second pane is read-only...
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Tessarium v1.5.2 – Typographic fun
August 04, 2026
by
Joel J Games
1
#devblog, #release
While not essential, being a bit of a typography nerd, this one has been on my ‘nice to haves’ list for a while. I’d often struggle to get some decent type into, say a title screen. Or Fall from...
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Tessarium v1.5.1 – Tile-lock mode added
July 30, 2026
by
Joel J Games
1
A few updates – Added Tile-lock New ‘mode’ added, accessible from near the bottom of the tool bar, shortcut (K), or available from the Edit menu. Snapping to Tile, rather than pixel has been ava...
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Tessarium v1.5
July 26, 2026
by
Joel J Games
1
A lot of fixes and quality of life improvements for real work in Tessarium. How saving and tabs are handled, UX improvement, text leading settings and bug fixes. Editing a file in another program will...
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Tessarium v1.4.8
July 19, 2026
by
Joel J Games
1
Added 'Crop canvas to selection' in the Edit menu, which resizes the canvas to the selection. Context bar updated to include more setting for quick access when using the different tools Brush/Eraser:...
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Tessarium v1.4.7 – Fixes, improvements and new features
July 15, 2026
by
Joel J Games
1
#update, #devblog
Additions Move tool (V) added, enter places, escape cancels and ALT/OPTION-drag duplicates (inline with other tools). Arrow tool nudges by one pixel, CMD/CTRL+arrow snaps to tile boundaries. Releasing...
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Tessarium v1.4.6 – now with reduced memory usage!
July 13, 2026
by
Joel J Games
2
Not the most exciting update, but with memory prices being the way they are I thought it would be worth putting some time into reducing the memory usage of the app. This has now been reduced by about...
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Tessarium v1.4.5 improvements
July 09, 2026
by
Joel J Games
3
#updates, #devblog
A big bunch of improvements here, thanks again to user Vireswires for the feedback and suggestions. Draw lines with multi-tile stamping As with single tiles, you can now draw lines of tile groups. Rig...
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Tessarium v1.4.4, re-orderable swatches, tiles and full screen editing
July 08, 2026
by
Joel J Games
2
A couple new improvements in this version – Sorting swatches and tiles New swatch and tile ordering options, including custom, drag your swatches into your own order or arrange your tiles into your...
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Tessarium 1.4.2 – Let there be light!
July 05, 2026
by
Joel J Games
2
#update, #devblog
Some substantial updates to the UI as well as cool new features and fixes. New features: Contextual top bar Select tiles with the marquee and gain quick access to flip tiles, duplicate tiles, create a...
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Tessarium v1.4.1 – Isometric shapes & Prefab import
June 22, 2026
by
Joel J Games
3
Tessarium v1.4.1 changelog Isometric shapes have been added and a way to import a sheet of prefab objects. Tessarium Pro is also in the Summer Sale! 50% off until early July, what a bargain , tell you...
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Tessarium version 1.4
June 16, 2026
by
Joel J Games
4
#devblog, #update, #new-version, #features
Some new features added in v1.4. Prefabs (save out collections of indexed tiles as groups, e.g. a tree, a bush, a ruined car, a house), as well as a big evolution of the Tile Tools, the Tile Brush. Th...
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General Dev update & Tessarium v1.3
June 03, 2026
by
Joel J Games
2
#update, #devblog
General development update Fall from Space is finished, after a gruelling QA period (the game is long and there are many different routes and endings!) and a development spanning back to late 2021. Th...
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Tessarium v1.2
May 16, 2026
by
Joel J Games
3
#update
With Fall from Space QA testing looking to be finished now (although I've thought that before!), I've had a bit of time to start playing around prototyping some ideas. This involves creating some art...
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Tessarium v1.1.1
May 06, 2026
by
Joel J Games
2
#update, #tools
New tool and improvements Terrain Fill This variant of the Terrain tools will fill a continuous area with indexed tiles. As with the other Terrain tools, you can have the contents randomised and chain...
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Tessarium v1.0.1, a swift update
April 26, 2026
by
Joel J Games
2
#update
As expected, I spotted a bug, the clipboard. I also made a few quality of life updates. What’s changed: Added a magic wand selection tool [W] Fixed clipboard issues Paste no longer off camera when z...
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Tessarium is (version) one!
April 25, 2026
by
Joel J Games
5
#launch, #update, #blog
I’ve had some great feedback from regular users and some of the updates here are based on those, so thanks to everyone who’s been using Tessarium since the Alpha. I think it’s finally time to, t...
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Tessarium v0.2.0 released, new features, bug fixes
April 11, 2026
by
Joel J Games
4
#update, #version, #devblog
Changelog v0.2.0 Thanks to Gumpy Function for suggesting new features, including a quick way to stamp selections of tiles by right click dragging with the Tile Tool (A) and measuring with the Marquee...
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Tessarium v0.1.9
April 09, 2026
by
Joel J Games
3
#update
Changelog App now checks to see if a new version is released Added additional file types to import (Asperite & Tiled) to make working between apps easier Improvements to the Getting Started guide More...
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Terrain Tools, UX improvements and Tessarium goes Pro
April 05, 2026
by
Joel J Games
3
Version 0.1.7 introduces new features, improvements, fixes — and the introduction of Tessarium Lite and Tessarium Pro . Tessarium Lite Tessarium Lite is 100% free . I didn’t want to restrict the c...
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Tessarium updated to Alpha v0.1.5
April 03, 2026
by
Joel J Games
5
#update, #alpha, #new-version
Blink and you missed two or three updates. Lots of minor improvements and bug fixes, with a big addition—the ability to once you've imported your level, or if you have a freshly drawn one, give all...
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Tessarium, a new tile editor for Game Boy developers
April 01, 2026
by
Joel J Games
3
#tool, #dev blog, #new
What now? I had a little time while waiting for QA feedback for Fall from Space (coming soon you know!), so I've been playing around with a new tool for my own use. The previous solution I used for ma...
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