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Tessarium – a new tile editor for pixel art worlds
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Devlog
Tessarium v1.0.1, a swift update
April 26, 2026
by
Joel J Games
2
#update
As expected, I spotted a bug, the clipboard. I also made a few quality of life updates. What’s changed: Added a magic wand selection tool [W] Fixed clipboard issues Paste no longer off camera when z...
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Tessarium is (version) one!
April 25, 2026
by
Joel J Games
5
#launch, #update, #blog
I’ve had some great feedback from regular users and some of the updates here are based on those, so thanks to everyone who’s been using Tessarium since the Alpha. I think it’s finally time to, t...
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Tessarium v0.2.0 released, new features, bug fixes
April 11, 2026
by
Joel J Games
4
#update, #version, #devblog
Changelog v0.2.0 Thanks to Gumpy Function for suggesting new features, including a quick way to stamp selections of tiles by right click dragging with the Tile Tool (A) and measuring with the Marquee...
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Tessarium v0.1.9
April 09, 2026
by
Joel J Games
3
#update
Changelog App now checks to see if a new version is released Added additional file types to import (Asperite & Tiled) to make working between apps easier Improvements to the Getting Started guide More...
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Terrain Tools, UX improvements and Tessarium goes Pro
April 05, 2026
by
Joel J Games
3
Version 0.1.7 introduces new features, improvements, fixes — and the introduction of Tessarium Lite and Tessarium Pro . Tessarium Lite Tessarium Lite is 100% free . I didn’t want to restrict the c...
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Tessarium updated to Alpha v0.1.5
April 03, 2026
by
Joel J Games
5
#update, #alpha, #new-version
Blink and you missed two or three updates. Lots of minor improvements and bug fixes, with a big addition—the ability to once you've imported your level, or if you have a freshly drawn one, give all...
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Tessarium, a new tile editor for Game Boy developers
April 01, 2026
by
Joel J Games
3
#tool, #dev blog, #new
What now? I had a little time while waiting for QA feedback for Fall from Space (coming soon you know!), so I've been playing around with a new tool for my own use. The previous solution I used for ma...
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