
Tessarium – a tile editor for pixel art worlds
A tile editor for pixel worlds
Tessarium is a tile-first all in one, pixel art level editor. Designed for retro console development, including (but not limited to) Game Boy DMG/Color development and smoother GB Studio workflows.
Designed around real-world game development. Tessarium focuses on fast pixel art creation with tile based level building. It has inbuilt guidance and tools to assist with keeping tiles and colour usage optimised for your platform of choice.
There are two versions of Tessarium:
Free – Tessarium Lite
(Listed as “Demo” at the bottom of the page — but it’s not a demo!)
Includes almost all features and everything you need to create optimised tile-based levels quickly.
Tessarium Pro
A supporter edition that helps me keep development time and spending time on the tool, with additional capabilities such as:
- 'Lighting' fills
- Recolour & Outlines
- Themes
Feedback and suggestions always welcome, new versions rolling out fairly frequently.
Note: the browser version has limitations but should be a good way to try out the app. The desktop builds have full file features. See special installation notes for the MacOS installer version at the bottom of this page.


Key Concepts
Tessarium combines direct-on-canvas drawing with indexed tiles, providing an all in one solution for creating pixel art levels:
- Edit a tile once, and every instance updates across your level
- Build reusable tilesets that can be shared between projects
- Work quickly on the canvas and use built in tools to optimise your tile and colour usage
- Platform based guidance tools. Highlight inefficient tile usage or exceeded colours per tile for your targeted console, or add your own custom specifications
- Dynamic terrain building tools and prefab support to speed up level creation with your tile sets
Features
- Tile-first workflow with linked tile editing (change once, update everywhere)
- Shared tilesets and palettes – create, link, pull and update across levels built with shared tiles
- Draw directly on canvas, then convert to tile(s) with CMD/CTRL + Click
- Single or Multi-tile stamping, right click on a tile or drag to stamp duplicates of your selection on the canvas
- Tile optimisation tools: Reidentify, Merge Duplicates, Remove Unused, and one-click Optimise
- Tile usage heat-map to spot costly unique tiles and manage limits with tile counts
- Colour guidance: Highlight any tiles that are exceeding the platforms colours per tile.
- Terrain tools – Terrain Box, Terrain Line, Terrain Fill; set corner pieces, chain together tiles that need to sit next to each other, choose to have Tessarium shuffle your Terrain pieces for unique terrains.
- Prefabs – Select a group of tiles, a tree, a house, a table etc, press + to save it as a project wide prefab. Import Prefab sheets to automatically add multiple at once.
- Lighting* – Shapes can be filled with solids, gradients, or special lighting fills which gives the effect of lit pixel art by moving up all the swatch colours to their next step up in luminosity, matched by hue.
- Load a platform, GB, GBC, NES, SNES, SMS, SMD, C64 to load preset guidance for tile and colour limits, or create your own custom guidance.
- Platform specific colour swatches
- GB Studio font support – load custom fonts and place directly into levels
- GB Studio dimensions check – check a new canvas against level limits, both in dimensions and stopping non whole tile dimensions (causes GB Studio compile issues)
- GB Studio UI border boxes – import your projects dialogue frames and use it to draw borders and boxes of any dimensions
- Quick tile fill tools – solid, border, solid and gradient dither fills
- Precise tile edit mode – right click on a tile in your tile set to focus in and edit with the brush tool directly from the tileset (pinch/wheel to zoom in). Changes updated in real time in the canvas.
- Re-order-able UX – Pop out and snap sections to different parts of the screen, drag and re-order swatches and tiles
- Outline and recolour* artwork automatically
- Import Aseprite, PyxelEdit & Tiled files
- Isometric guidelines and diamond shapes
- Marquee selection with pixel-precise and tile-snapped modes (CMD/CTRL tile snaps)
- Rulers, guides, and other essential editor tools
- Layer support (visibility, opacity, blend modes, merge actions)
- Includes GB Sans 8 bit font family (regular,italics,small caps, mini)
- Themes and re-orderable UI*
* Pro features.
Import / Export
- Import: PNG, Aseprite, PyxelEdit (.pyxel) and Tiled
- Project format: .tsrium (includes tilesets and palettes)
- Export: PNG (GB Studio default), JPG, WEBP, project JSON
Status
Try in your browser or download builds for macOS*, Windows, and Linux for fully featured with proper local folder support.
*For the macOS app, you'll likely need to run in your terminal–
xattr -cr /Applications/Tessarium.app
Or on older version of MacOs right-click → Open. Then it should open fine. If there's eventually enough demand then I guess I'll cough up and pay for an Apple Developer account.
| Updated | 7 hours ago |
| Status | In development |
| Category | Tool |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | Joel J Games |
| Tags | Aseprite, Game Design, gbstudio, Level Editor, Pixel Art, pyxeledit, tiled, tile-editor, Tileset |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this App you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Download demo
Development log
- Tessarium v1.4.87 hours ago
- Tessarium v1.4.7 – Fixes, improvements and new features3 days ago
- Tessarium v1.4.6 – now with reduced memory usage!5 days ago
- Tessarium v1.4.5 improvements10 days ago
- Tessarium v1.4.4, re-orderable swatches, tiles and full screen editing11 days ago
- Tessarium 1.4.2 – Let there be light!13 days ago
- Tessarium v1.4.1 – Isometric shapes & Prefab import26 days ago
- Tessarium version 1.432 days ago








