Tales of Monsterland DX (Game Boy Color)
Tales of Monsterland DX
A village besieged by monsters, a mysterious tower and a broken rope bridge.
Save the village by uncovering the origin of these creatures.
Run, jump and battle your way through a strange land,
gaining powerful abilities to help you in your quest.
It’s non-stop action all the way to the end and then maybe,
you can find your way home.
TALES OF MONSTERLAND DX is a new title for the Game Boy Color and compatible devices that hearkens back to a golden age of platforming adventures.
Explore an interconnected world, discovering hidden items and areas.
Designed to run on original hardware, this handheld game really shines on Game Boy Color handheld systems and above. Tales of Monsterland is love letter to the classic platform games of the 8-bit era.
- Full colour!
- Play on Game Boy Color compatible devices
- Four magical forms to unlock
- Unlockable classic Game Boy DMG & Pocket palettes!
- Find the hidden world!
- Original, all new chip tune soundtrack by Incognito
- Suitable for all ages
- Featuring battery-less saving!
Reviews
Structurally this game reminded me immediately of Wario Land 3 and that is a very good thing. The overworld consists of several interconnected levels that you can traverse between once you find certain upgrades, treasures or other secrets to help you on your quest. There is a lot of immediate charm to the game, from the way the characters are designed and the manner in which they speak, to how you interact with the world. I especially loved how you can ignore instructions like getting a sword and just set out on your own. The game feels much more modern than traditional platforming action games in that regard. But the highlight is without a doubt the great soundtrack, that uses all of the Game Boy Color’s capabilities to deliver some fantastic atmosphere. Tales Of Monsterland DX really nails that feeling of picking up a platforming adventure and getting lost in the world.
— Nintendo World Report 11/24
Playing the game
Designed to be played on original hardware, download the .gbc ROM and give it a try (or play in the browser window).
Controls
A (x) – Jump, dialogue proceed
B (z) – Attack, interact
Up – Interact with item, go in door, sign etc
Back – Dash back (child)
Shift (select) – Inventory / change form
Enter (start) – Menu, save, load, check game status
Click game in browser window before starting.
Tips
- Talk to everyone in the village
- Save often
- Some areas you'll need to go back to when you've gained an ability
- Check your status to see what's left to collect
Background
My first Game Boy game, created in the lockdown of 2021, inspired by 8-bit games such as Kirby and Wonderboy. I've had the opportunity to revisit it in 2024, rebuilding almost from scratch using the more recent tooling allowing me to improve and add to it, including –
- New original chip tune OST of around 14 tracks by Incognito
- Additional connecting scenes, update tiles and environment effects
- More and bigger monsters! (it is Monsterland after all)
- New coin placements, new collectable 'pages'
- Unlockable classic views/palettes (Game Boy DMG green, Game Boy Pocket B&W)
- More animations, jump state, new walk cycles etc
- Improved sound effects
- Moving platforms & proper slopes/diagonals
- Extra save game (battery less) slots
- Bug fixes, tweaks and balancing
Credits
Development, graphics, story, design, manual and packaging.
— Joel Jarman
Audio
Original soundtrack by June Wilson / Incognitio
SFX by Coffee ‘Valen’ Bat
Box art
New box art work by Marissa Paradis (https://linktr.ee/digitalhollow)
Playtesting and feedback
— Chris Beach, Matt Winston, Eric Mack, Mr.Blinky, 2BitCrook, Obscure Games and Consoles
Typefaces
Orthodox Herbertarian by MEP
Original Polaris font by DamienG (https://damieng.com/)
Special thanks to
Chris Maltby, Pau Tomas for GB Studio and plugins, Hauntology, Rulz, Bryan Rollins, GB Central and all the rest of the GB Studio community as well as anyone who has supported me in any way, including encouragement, feedback, likes and shares.
Updated | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Joel J Games |
Genre | Platformer |
Tags | analogue-pocket, game-boy, Game Boy, gameboy-color, Game Boy ROM, gb-studio, gbstudio, Metroidvania |
Development log
- Tales of Monsterland DX physical release and demo!Jun 09, 2024
Comments
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Is a digital release still planned? Would love to buy them but I only play through emulation.
I believe so yeah but it'll be after the physical release and I'm afraid I don't know exactly when!
Démo très prometteuse, je me suis régalé, vivement le jeu complet :)
Bravo et merci pour ce magnifique travail !!
Merci beaucoup pour ton commentaire, je suis content que la démo te plaise.
(Aussi, je suis heureux de pratiquer mon français!)
The full Game is only physical ? A french traduction is possible by me if u Want
Hey, there should be details of a digital release coming at some point too (although it won't be before the physical release is ready)
Looking forward to playing this on my Chromatic!
Love the new artwork! Congrats on the new distributor. Do we need to bug them about a digital download version or is that totally off the table?
Thank you!
My understanding is, initial focus is on the preorders/getting the physical release sorted but there will be a digital version down the line (although I don't have any info on the timelines for that at the moment).
Makes sense. I'll be on the lookout! I've been watching this one for a long time!
Awesome, I hope you enjoy it if you do pick up a copy!
this looks so cool!
Thank you!
Very excited for the demo, looks like a lot of fun! :)
Thanks!
Looks great
Thanks!